Xna 2d Engine

Lately whenever I’m off work and I have the time I’ve been working on a 2d Engine in XNA. We named it Basalt. Cool hum? lol I have almost everything done, since sprites, to sprite animations, scenes, layers, resolution independent engine, game state and a lot of other cool things. On a recent post I’ve showed a 4 split screen prototype, that was made in Basalt. Also I’ve been working, even though on a slower pace on Shappire, the editor and a sprite sheet editor, for the animations etc. ...

August 14, 2009 · 1 min · 98 words · David Amador

Pugna prototype

Hello there. Yes i know I haven’t updated in awhile, I’ve been really busy. So the deadline for Dream Build Play is 5 days from now and up till yesterday I haven’t made anything. My goal was to have a prototype by now to submit to DBP, but I ain’t got anything. So today I decided to see what I could do from scratch, and not related to the main idea that Rita and I have for the game we should have submitted. ...

August 1, 2009 · 1 min · 212 words · David Amador