Quest of Dungeons turns 10 years old!

馃摑 It鈥檚 been 10 years It鈥檚 around 11 a.m. as start to type this. 10 years ago at this hour, I was at my day job, trying to focus and not be distracted by the fact that later that day, at around 18h, Quest of Dungeons was being released on Steam and iOS. For the first time, players around the world could try it. I was quite anxious about this; it had been a few years in the making, mostly nights and weekends. I had little idea of what to expect, but being on Steam was simultaneously exciting and terrifying. What if people hated it? ...

March 25, 2024 路 13 min 路 2750 words 路 David Amador

Make your own QoD Xbox One controller

A lot of you asked me how they could have their Xbox One controller to look like this So today I鈥檓 sharing the template that you can use to print your own controller 馃榾 Start by downloading this image: (Right click, open in new tab, Hi-res download) For my own controller I used a website called decalGirl, but use whatever similar service you prefer or a local store if you have it. I found that one, there are several others. Link to online template builder => https://www.decalgirl.com/make/app/?t=1230 ...

September 4, 2015 路 1 min 路 152 words 路 David Amador

Quest of Dungeons is now available on Xbox One

It鈥檚 alive!!!! Quest of Dungeons finally landed on the Xbox One, and it鈥檚 available to buy right NOW!! Xbox Store link: https://store.xbox.com/en-US/Xbox-One/Games/Quest-of-Dungeons/c5fc3166-ea13-4a23-becb-9e52ed638652

September 4, 2015 路 1 min 路 22 words 路 David Amador

Quest of Dungeons coming to Xbox One on September 4

Hey everyone! You know that thing you鈥檝e been asking me these past few weeks? I finally have a release day. I鈥檓 very pleased to announce that Quest of Dungeons is coming to Xbox One on September 4th via the ID@Xbox self-publishing program. After months of development I鈥檓 very excited to finally be able say that it will be available on your console on that day. Quest of Dungeons is a turn based roguelike game, featuring that good old 16-bit art style we grew up with. An evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him. The dungeons layout is procedural so you won鈥檛 find items/enemies in the same place each time you play. ...

July 15, 2015 路 2 min 路 223 words 路 David Amador

Let's talk about the new stuff in Quest of Dungeons for Xbox One

I鈥檝e been talking about some of the new stuff here and then, but it鈥檚 time to show the Xbox version in more detail. A lot of the UI was remade to allow proper gamepad support, several bugs and tweaks were made, and even new features. Lets take a closer look. In game First of all, here鈥檚 how it looks in game, a very minimalist UI if I might say so. ...

July 14, 2015 路 3 min 路 530 words 路 David Amador

Necrodancer is joining

Hi! I鈥檝e been keeping this one a secret, but there鈥檚 going to a be a new class, a Necrodancer. Yes you guessed it, it鈥檚 an homage to Cadence from the awesome game Crypt of the Necrodancer, you should buy it btw! I鈥檝e been thinking about adding a new class for some time but never quite found anything interesting, each character, in my mind has it鈥檚 own personality and charisma and I was having a hard time finding any other interesting class. I had the crazy idea of bringing Cadence to the game as an unlock-able and not one of the main starting characters, talked to the devs of CotN and the liked the idea (thank you again), so it鈥檚 happening. So among the things that you unlock when you finish the game, you also unlock the Necrodancer, she鈥檚 going to be a mix of several things, close combat, magic and debuffs. ...

April 7, 2015 路 2 min 路 249 words 路 David Amador

Quest of Dungeons GDC 2015 Trailer for the Xbox One

Hey everyone, just a small update. GDC 2015 is happening right now and last night a trailer was released for Quest of Dungeons running on the Xbox One. I made all new footage, running at 1080p in 60FPS for this new trailer, but kept more or less the structure of the original one since I think it reflects well what the game is all about.

March 4, 2015 路 1 min 路 65 words 路 David Amador

QoD XO devlog 3

Last time we talked I was porting the engine to run on the actual Xbox One hardware, since them I managed to port the whole engine, it鈥檚 now running (not 100% stable), sound, rending, and input, all working. Since that part is a bit better now I decided to focus some time on new content, such as localization, the new dungeons and stuff that still doesn鈥檛 properly work with a controller. ...

February 24, 2015 路 2 min 路 272 words 路 David Amador

QoD XO devlog 2

I鈥檝e been tweaking a lot of the gameplay to be suitable to use with a game controller and I鈥檓 starting to like the way it鈥檚 headed, it鈥檚 much more streamlined, faster and easy to use than the first attempt I made, some beta testing with a group of people helped with that. Last week I started porting the engine to DirectX, yeah it鈥檚 that fun moment where nothing works, crashes everywhere. But I鈥檓 slowly making some progress, got some of the rendering code working, as you can see on the images below, still no blend functions, no camera transforms but I鈥檓 getting there. Still no input, sound of even proper font load/render, and I couple more things I can鈥檛 remember, but I鈥檓 happy with the progress I managed to accomplish in a couple of days. ...

January 11, 2015 路 1 min 路 145 words 路 David Amador

QoD XO devlog 1

I鈥檝e been doing a lot of menus and gamepad specifics related work lately. My first step has been to make sure all menus are easy to use with a Xbox One controller, and while most of the menus in the main screen are usable, inside the game they are not. Everything was made with mouse in mind at first so I decided to remake all of them again in a different way. The idea is that you press a button, popup a full blown menu and can use the shoulder buttons to switch tabs, DPAD to navigate items and ABXY for actions. ...

November 16, 2014 路 1 min 路 150 words 路 David Amador