Xna Screen Manager
I know there’s lot’s of this stuff over the internet but I keep bumping into people asking for this. A way to easily switch from a Game Screen to a Menu or Options without having tons of flags and “if” clauses on the class Game. I’ve made a small project with a Screen Manager. The ScreenManager is static and can contain Screens. Instead of having typical Draw Update functions drawing SpriteBatches on the Game class we should have something like this: ...