QoD 3DS/Wii U port devlog 1
So how are the Nintendo ports coming along? It’s been sometime since I announced Quest of Dungeons for 3DS and Wii U, so it’s time to talk about what’s been happening in the “backstage”. I’m working on both versions at the same time, potentially for a simultaneous release. But this adds some extra challenges since both are very different and well, I’m juggling between two ports on my own. From a technical point of view, both are already up and running, graphics, sound, input, all of that is working (as far as I tested anyway. bugs yikes). ...