Vizati wins XNA Pizza Night 2010

Damn you should see my face when they told me we won the competition XNA Pizza Night 2010 at Microsoft. Originally we developed Vizati to enter Dream Build Play 2010. We started developing the game on the beginning of February and during that month we discovered another competition would be held near Dream Build Play deadline. We went there with the same demo we sent to DBP. The audience really liked the game and we got very positive feedback. I remember during the first minutes someone in the audience asking if the game was already on sale and where could they buy it. ...

March 8, 2010 · 1 min · 187 words · David Amador

XNA Particle System 2D

It’s been a long week. Even though I’ve always pointed to a make a very simple game for Dream Build Play so that I may actually have the time to finish it I just lost almost two day doing something to show for about 3 or 4 seconds per level. Discussing how we should make our puzzle appear and disappear between each level we decided that a particle system or an effect of such nature would be nice to show apart from some fading or something on the puzzle itself. Then it began, the one task that all programmers should ask someone else to do, because once you get the first one working you are gonna keep adding features because is so FUC**** pretty 😀 ...

February 19, 2010 · 2 min · 225 words · David Amador