DBP deadline is over, maybe next year.

Dream Build Play submission deadline is over. Unfortunatly I didn’t had the time to put my prototype working. Maybe next year. I always had the impression I would finish it on time cause the main goal was always IGF. Meanwhile I’ve been busy making the arrangements for The Indie Bay 48 hour game development competition. The idea is for every entrant to make a game in 48 hours using a given theme or topic. Some cool prototypes may show up, games like Braid or World of Goo have been created in competitions like this one. ...

August 6, 2009 · 1 min · 110 words · David Amador

Game Contests

I finally decided to compete on IGF. It’s been for a long time I wanted to make a game but time is always short and It’s been postponed like forever, but this time I’m really going to do it. I haven’t started the development itself but the ideas and what we want to do as a game is decided. I won’t reveal anything by now, just that I’ll be working with Rita, because the idea is to launch this as a Different Pixel game and that the target platform is PC/Xbox360. So if I have a playable demo by the time DreamBuildPlay deadline finishes it’s a go to for that contest too. ...

May 29, 2009 · 1 min · 153 words · David Amador