So what have I learned after eight months on the App Store

First of all I think this is my last idevblogaday post for a while. I my math doesn’t fail me this is my 10th post and it’s time for someone to take turn. Actually it’s just the 9th. I hope my words have somehow enriched your knowledge, in case you want to stick around just bookmark my feeds. I keep this fairly updated. Also since I’ve been working on a new game there’s probably news to share in the next 2-3 months. ...

June 24, 2011 · 4 min · 672 words · David Amador

Bringing a game from PC to iOS

This is my first post to http://idevblogaday.com/, I’ve been waiting since November so I’m pretty excited about writing to a broader audience =P. Even though I only have one product on the App Store I have gathered some knowledge on how stuff works to get there. I’ll start by talking a bit about how we made our PC game Vizati to iPhone. When we started, this represented our chance of making games and putting ourselves into test. Without any pre determined rules and/or a major company dictating what to do we were able to have full creative control to try and do something a bit different. ...

March 4, 2011 · 3 min · 627 words · David Amador