Puwang is out on the App Store

So tonight, while I was sleeping, Puwang was approved and released on the App Store. I made a small gameplay video where, directly from the screen. and there’s another one, offscreen, on a real iDevice here Spread the word, buy it if you like =) ...

October 10, 2012 · 1 min · 49 words · David Amador

So what have I learned after eight months on the App Store

First of all I think this is my last idevblogaday post for a while. I my math doesn’t fail me this is my 10th post and it’s time for someone to take turn. Actually it’s just the 9th. I hope my words have somehow enriched your knowledge, in case you want to stick around just bookmark my feeds. I keep this fairly updated. Also since I’ve been working on a new game there’s probably news to share in the next 2-3 months. ...

June 24, 2011 · 4 min · 672 words · David Amador

Why cheap games are hurting gaming

This has been discussed on thousands of forums and people way smarter than me have given reasons why selling games at $0.99 on the App Store is the future and others why it will hurt gaming and developers. I’m giving my opinion as both a developer and a consumer. As a consumer As a consumer I feel like having thousands of games at that price and/or free makes me not appreciate any of them, there’s way too many and I usually get bothered easily. Now, note that this is a personal problem of mine since most people can still play hours and hours of those games even though they have dozens of them, but I’m pretty sure more feel the same. ...

May 7, 2011 · 3 min · 549 words · David Amador