Cross-Platform engine progress
If you read my recent posts you know I’ve been bringing Basalt to C++. The plan is to support both DirectX and OpenGL render API’s and OpenGLES for iOS devices. I’m tired of porting stuff so I want to make a better framework for future projects and I’ll leave the XNA branch for Xbox360 and Windows Phone 7. I really wished I had this before. Since the iPhone branch is stable I move on to making it compatible with Win32 and MacOSX. ...