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Some things to consider in multi-platform gamedev
Decided to write a couple things I feel can help a game in the long run when it comes to porting it to other platforms. It’s always inevitable we have to change elements in a game when targeting a new console/device we never considered, but some considerations, if done from start can save a lot of time, headaches, porting budget, and equally important, avoiding introduction of new bugs due to code changing drastically. These are based on observations I made on a couple dozen projects that crossed my desk, I don’t expect this to be news for someone who’s been in the field for a while, and might even be “too basic” for many, but hopefully it can help someone, since I’ve seen these many times. ...