How to do a XNA fps counter
Frame rate or FPS, how it is most commonly known is a way for you to know how many images per second is you game drawing. The more the better. Less then 30 and you start to see hiccups. So how can you measure your frame rate in XNA? Inside your game1 class declare these vars: SpriteFont _spr_font; int _total_frames = 0; float _elapsed_time = 0.0f; int _fps = 0; On function LoadContent() do // Put the name of the font _spr_font = Content.Load("kootenay"); you have on your project On the update pump do: ...