Quest of Dungeons reviews roundup

Hi everyone, Quest of Dungeons was released on Xbox One exactly a month ago, and the response has been very positive from both players and reviewers, so I decided to list a couple review links here. There are several more, and tons of Youtube videos, so thank you all for helping spreading the word. 9/10 – Xbox Tavern 8.1/10 – Sticky Trigger 8/10 – What’s Your Tag 8/10 – ICMX...

October 4, 2015 · 1 min · 115 words · David Amador

Make your own QoD Xbox One controller

A lot of you asked me how they could have their Xbox One controller to look like this So today I’m sharing the template that you can use to print your own controller 😀 Start by downloading this image: (Right click, open in new tab, Hi-res download) For my own controller I used a website called decalGirl, but use whatever similar service you prefer or a local store if you have it....

September 4, 2015 · 1 min · 152 words · David Amador

Quest of Dungeons is now available on Xbox One

It’s alive!!!! Quest of Dungeons finally landed on the Xbox One, and it’s available to buy right NOW!! Xbox Store link: https://store.xbox.com/en-US/Xbox-One/Games/Quest-of-Dungeons/c5fc3166-ea13-4a23-becb-9e52ed638652

September 4, 2015 · 1 min · 22 words · David Amador

Quest of Dungeons coming to Xbox One on September 4

Hey everyone! You know that thing you’ve been asking me these past few weeks? I finally have a release day. I’m very pleased to announce that Quest of Dungeons is coming to Xbox One on September 4th via the ID@Xbox self-publishing program. After months of development I’m very excited to finally be able say that it will be available on your console on that day. Quest of Dungeons is a turn based roguelike game, featuring that good old 16-bit art style we grew up with....

July 15, 2015 · 2 min · 223 words · David Amador

Let's talk about the new stuff in Quest of Dungeons for Xbox One

I’ve been talking about some of the new stuff here and then, but it’s time to show the Xbox version in more detail. A lot of the UI was remade to allow proper gamepad support, several bugs and tweaks were made, and even new features. Lets take a closer look. In game First of all, here’s how it looks in game, a very minimalist UI if I might say so....

July 14, 2015 · 3 min · 530 words · David Amador

Necrodancer is joining

Hi! I’ve been keeping this one a secret, but there’s going to a be a new class, a Necrodancer. Yes you guessed it, it’s an homage to Cadence from the awesome game Crypt of the Necrodancer, you should buy it btw! I’ve been thinking about adding a new class for some time but never quite found anything interesting, each character, in my mind has it’s own personality and charisma and I was having a hard time finding any other interesting class....

April 7, 2015 · 2 min · 249 words · David Amador

QoD 1 year anniversary

Quest of Dungeons is one year old, which means the first release was on March 25th 2014. I decided to leave you with some interesting stats collected over the whole year, it only counts Steam players , so it’s probably a bit more.

March 25, 2015 · 1 min · 43 words · David Amador

Quest of Dungeons GDC 2015 Trailer for the Xbox One

Hey everyone, just a small update. GDC 2015 is happening right now and last night a trailer was released for Quest of Dungeons running on the Xbox One. I made all new footage, running at 1080p in 60FPS for this new trailer, but kept more or less the structure of the original one since I think it reflects well what the game is all about.

March 4, 2015 · 1 min · 65 words · David Amador

QoD XO devlog 3

Last time we talked I was porting the engine to run on the actual Xbox One hardware, since them I managed to port the whole engine, it’s now running (not 100% stable), sound, rending, and input, all working. Since that part is a bit better now I decided to focus some time on new content, such as localization, the new dungeons and stuff that still doesn’t properly work with a controller....

February 24, 2015 · 2 min · 272 words · David Amador

QoD XO devlog 2

I’ve been tweaking a lot of the gameplay to be suitable to use with a game controller and I’m starting to like the way it’s headed, it’s much more streamlined, faster and easy to use than the first attempt I made, some beta testing with a group of people helped with that. Last week I started porting the engine to DirectX, yeah it’s that fun moment where nothing works, crashes everywhere....

January 11, 2015 · 1 min · 145 words · David Amador

QoD iOS and Android update 1.1.1 released

A new patch for iOS and Android went live, v1.1.1 There are some differences in what’s new for each one of the platforms, the biggest change being support for iPhone 6 and 6 Plus on iOS and x86 architecture support on Android. The reason why there are more tweaks on the iOS is because the Android version was updated more recently. After this update they are on par on features and fixes....

December 8, 2014 · 1 min · 209 words · David Amador

QoD XO devlog 1

I’ve been doing a lot of menus and gamepad specifics related work lately. My first step has been to make sure all menus are easy to use with a Xbox One controller, and while most of the menus in the main screen are usable, inside the game they are not. Everything was made with mouse in mind at first so I decided to remake all of them again in a different way....

November 16, 2014 · 1 min · 150 words · David Amador