XNA 2D Independent Resolution Rendering
Note: 22/04/2013 – Due to popular request I made an article about achieving this effect in OpenGL Independent Resolution Rendering?? What’s this all about? Basically a way of not caring what you resolution is. Ever had Gui elements misplaced because you changed the resolution? Or getting out of the screen? If you are doing a game on Xna just for Xbox360 you can basically use a 1280×720 base resolution and the Xbox will scale the game for you making the proper Letterbox....