Making Big Grass Tiled Backgrounds in XNA
I’ve seen this quite a bit around on XNA forums and got 2 emails last week asking about this: I want to make a 3000×3000 grass background by tiling this small grass image I have. Should I make one big image or should I make a for cycle drawing the image (3000/TileSize) times? My answer is neither of them. The big image has a huge impact on every Draw and more, you are limiting your map to the max Texture Size the graphic card can handle....